My name is Zane Sturm; I am CG artist specializing in props, I'm eager to learn and will fill any position needed of me. I have 3 years experience working in and around the interactive entertainment industry at a AAA level, with one shipped AAA title. My specializations include hard surface and organic modeling, high and low poly modeling for games and realistic texturing. Despite my specializations I find myself to be very well-rounded and versatile, fitting any position required.
For a more in depth look at my skill-set, feel free to contact me for my resume, I look forward to hearing from you.
I worked as a assistant environment artist for EA Canada in Burnaby BC.
I aided in the development of the FIFA franchise, and have helped ship FIFA 2018. While I was there I helped multiple parts of the environment pipeline.
From high budget prop modeling for story-mode to low budget modeling in the stadiums and even texture creation and assisting lighting teams when possible. I found myself in a fairly diverse roll, assisting where and when needed.
Iamag's Sketchfab Realtime Selection #63
On a weekly basis Iamag selects a handpicked few from all the submission they received and features them on their weekly article, Sketchfabs Realtime Selection. On May 12th 2016 The head of Sketchfab Community ,Bart, Mentioned that they had submitted my model, Atomic Ray Gun, for me and that it had been feature in Iamag.
Iamag Article Link:
My Sketchfab Model: